When Pixologic introduced ZBrush V3.0, it was a huge leap from its previous version. ![]() I’ve been using the Pixologic ZBrush application since V.2.0, back when the alpha brush could only be applied after the geometry had been dropped in the 2D mode. Tolerates high-polygon count for detailed 3D sculpting Surface Noise generates procedural rough-surface displacement for rocks or concrete ZSphere for blocking out the basic shape or anatomy of a character WEBSITE: PRICING: Single user license $595
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